3D Art

DEFENDER

The unstoppable DEFENDER OCTA.

I work in the Model Production team at JLR, for the last 12 months, I have been building this model from a combination of CAD and hand-modelled geometry to deliver to internal and external clients.

I managed the data processing & assembly, full configuration of all derivatives and features as well as configurable material application. Credit goes to the Visualisation team for the beauty shots of this model.

Spinning Shapes

Spinning Shapes is an independent media company run by Ed Fleming.

This skateboard was produced for a marketing campain to support the rebrand of the company.

All assets were modelled in Blender, textured using the full Substance 3D Suite and rendered in Marmoset Toolbag 4.

Zwick Microscope

A personal project to exercise photo-realistic modelling and texture application. The asset is optimised for subdivision and optimised for game-engine application

Modelled using Maya 2022, textured using the full Substance 3D Suite and rendered in Marmoset Toolbag 4.

Bolex Camera

A personal project to recreate an iconic film camera.

Modelled and rendered using Blender. Textures produced in Substance Designer.

Game Art

A collection of various assets produced for independent studios. I developed initial concepts, creative ideation and development to Unity standards.

See my slightly more extended portfolio of assets here on Artstation.